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Synaptic Consumption

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Synaptic Consumption is an action and Illithid Power available to Full-Illithids. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Cost:
Action
Healing:
2d10 (2~20) hit points
Details:
 Range: 18 m / 60 ft
Duration: 5 turns
INT Save (Spell save DC)

Condition: Absolute Consumption

Absolute Consumption Absolute Consumption

Duration: 5 turns

Spell save DC  Intelligence saving throw

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

How to learn

Used by creatures: Full-Illithid

Notes

  • Obtained automatically after becoming a Full-Illithid.

Bugs

  • If this ability is successfully applied to a creature with an ability score of 11 or below, that creature is inflicted with Atrophied (Condition) at the start of its turn and instantly dies without a further saving throw. This happens whenever a remaining ability score is the same as or lower than the following penalty.
    • For example, if successfully using Synaptic Consumption on an entity whose lowest ability score is 13, it becomes 8 (13-5). At the start of the entity's turn, it rolls a saving throw, and if it fails, the ability score becomes 7 (13-6). However, on its next turn, the ability score does not becomes 6 (13-7). No saving throw occurs, and the creature dies instantly due to Atrophied (Condition). (7-7)