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Adamantine Reverberation
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Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing temporary hit points and doubling its movement speed while the temporary hit points are present.
10When the temporary hit points are removed, a shockwave pushing targets back 4d8Thunder will explode outward.
Range: 4 m / 13 ft and dealingProperties
- Damage:
-
4d8 (4~32) Thunder
- Details:
- Range: Self
- Recharge: Per turn
Condition: Adamantine Reverberation
Duration: 1 turn
- While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4d8Thunder. 4 m / 13 ft with a shockwave that deals
How to learn
Used by creatures: Grym
Notes
- Grym cannot get Adamantine Reverberation condition while Prone. However, if it already had it before getting prone, the shockwave will be actived once the temporary hit points are removed.
- The radius for the blastwave is 3 m measured from the Grym's red circle.