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Wild Shape

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Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.

See also: Aberrant Shape

Description

Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.

You can take on the attributes your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 Hit Points, you revert to your normal form.

Properties

Action + Wild Shape Charge

  • Your physical Ability Scores (Strength Strength, Dexterity Dexterity, Constitution Constitution) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class Armour Class also become that of the transformed creature.
  • When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
  • If a Concentration Concentration Spell was cast before entering Wild Shape, you do not lose Concentration on the spell after Wild Shaping.
  • Your equipped items are merged into your beast form and do not have any effect until you revert back.
  • You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.

Combat Wild Shape Action

Bonus action + Wild Shape Charge

As a Bonus Action, you can assume the form of a beast. You can transform twice per Short Rest.

Only available to Circle of the Moon Circle of the Moons.

List of Wild Shape Creatures

Wild Shape: Badger

Take the shape of a giant Badger that can burrow into the ground. You gain Bite (Badger), Claws (Badger), and Burrow.

Badger shape has the following physical attributes:

STR

14
(+2)

DEX

10

CON

15
(+2)

Hit Points

13

Armour Class

10

Wild Shape: Bear

Only available to Circle of the Moon Circle of the Moons.

Take the shape of a polar Bear that tanks damage by taunting enemies. You gain Goading Roar and Claws (Bear).

Bear shape has the following physical attributes:

STR

19
(+4)

DEX

10

CON

16
(+3)

Hit Points

30

Armour Class

12

Wild Shape: Cat

Take the shape of a ragdoll Cat that can distract enemies by meowing. You gain Claws (Cat) and Meow.

Cat shape has the following physical attributes:

STR

6
(-2)

DEX

15
(+2)

CON

10

Hit Points

2

Armour Class

12

Wild Shape: Spider

Take the shape of of a giant Spider that can shoot webs to entangle enemies. You gain Web (Spider) and Venomous Bite.

Spider shape has the following physical attributes:

STR

14
(+2)

DEX

16
(+3)

CON

12
(+1)

Hit Points

20

Armour Class

14

Wild Shape: Wolf

Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed. You gain Inciting Howl (Wolf), Bite (Wolf), and Exposing Bite. Like all wolves, this wolf form has the Pack Tactics passive feature.

Wolf shape has the following physical attributes:

STR

17
(+3)

DEX

15
(+2)

CON

15
(+2)

Hit Points

18

Armour Class

14

Wild Shape: Dire Raven

Only available to Level 4 Circle of the Moon Circle of the Moons.

Take the shape of of a Dire Raven that can Blind enemies. You gain Beak Attack and Rend Vision.

Dire Raven shape has the following physical attributes:

STR

6
(-2)

DEX

14
(+2)

CON

8
(-1)

Hit Points

13

Armour Class

16

Wild Shape: Deep Rothé

Available to Level 4 Druids.

Take the shape of of a Deep Rothé that can charge and impale enemies. You gain Gore and Charge.

Deep Rothé shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

14
(+2)

Hit Points

23

Armour Class

10

Trivia