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Nature Domain
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
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You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Proficiency
- Domain Spells: You gain spells from your domain. They are Always Prepared.
- Choose one skill proficiency between Animal Handling, Nature, or Survival.
- Choose one cantrip to learn from the Druid cantrip list:
Level 2
- Charm nearby beasts and plants for 10 turns. Channel Divinity Action: Channel fey magic to
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 6
- Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage. Channel Divinity Action: When you or an ally gets hit with
Level 7
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
- 1d8Cold damage. : Deal an additional
- 1d8Fire damage. : Deal an additional
- 1d8Lightning damage. : Deal an additional
Level 9
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.