Vampiric Touch
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Description
Touch an enemy to siphon their life force and regain half as many Hit Points.For 10 turns, you can use Vampiric Touch again without expending an additional Spell Slot.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage: 3~18
- Details
- attack roll Melee spell
- Melee: 1.5 m / 5 ft

3d6
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6 damage for each spell slot level above 3rd.Condition: Vampiric Touch
Duration: 10 turns
- Each turn, using an Action, can recast Vampiric Touch without expending a Spell Slot.
How to learn
Classes:
- Class level 5: Warlock, Wizard, Circle of the Land (Swamp), and Death Domain (Domain Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
- Wizards with Level 3 Spell Slots can scribe a Scroll of Vampiric Touch to their spellbooks.
Notes
- While active, recast without spending another spell slot as long as is not broken. Granted spells are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is used when multiclassing, subsequent re-uses use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In this case, it may result in an unexpectedly low spell save DC. provides the caster with a Granted Vampiric Touch spell of the same level. Granted spells are issued to the caster after using the original, and can be