The Clover
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The Clover is a legendary, moderately enchanted (+2) special variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
1d6 (1~6) + Strength or Dexterity modifier
- Details
- Legendary Rarity:
- Enchantment: + 2
- One-Handed
- Finesse
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: gp
UID
MAG_TheClover_ScimitarUUID
517231eb-e812-43ed-9ce3-482ba7ed31e6
Special
The holder of this item gains:
- Armour Class +1 (Off-Hand Only)
- ) (
- Cast as a cantrip (Short rest.) Recharge:
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to Piercing damage.
Off-Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain .
Weapon actions
proficiency, equip in main hand to gain:
If you have- ) (
- Feint an attack to possibly throw your opponent Short rest.) . ( Recharge:
- ) (
- Slash at your target's vital points to make it Short rest.) . ( Recharge:
Notes
This weapon appears to be an earlier version of Bloodthirst.
Gallery edit
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Concept art by Châu Nguyễn Thị Hoài