Rogue
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Rogue is a character Class in Baldur's Gate 3.
Overview edit
Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
Subclasses edit
The Rogue Subclasses are:
Class Progression edit
Level | Proficiency Bonus | Features | Sneak Attack Damage |
---|---|---|---|
1st | +2 | , , | 1d6 |
2nd | , , | ||
3rd | Choose a subclass | 2d6 | |
4th | |||
5th | +3 | 3d6 | |
6th | |||
7th | 4d6 | ||
8th | |||
9th | +4 | Subclass feature | 5d6 |
10th | |||
11th | 6d6 | ||
12th |
Class information edit
Attributes edit

- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for physical attacks and Armour Class
- for Hit Points
- for Spells (Arcane Trickster only)
- for "dirty trick" abilities (Swashbuckler only), (exception for sand toss)
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies edit
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, , , ,
- Skills with proficiency (Choose 4)
- , , , , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Class Starting Equipment
- Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2
Multiclass Proficiencies edit
- Equipment proficiencies
- Skills with proficiency (Choose 1)
- Same list as Starting Proficiencies
Level progression edit
Through experience, you acquire new power. You gain the following traits.
Level 1 edit
- Choose a Skill you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make in that Skill.
- Sneak Attack
Level 2 edit
- Cunning Action
Level 3 edit
- Sneak Attack damage
- +2d6 (Your sneak attack gains an additional +1d6 damage.)
Select a subclass edit
|
|
|
|
Level 4 edit
- Choose a Feat.
Subclass features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
(none) |
|
(none) |
Level 5 edit
- Sneak Attack damage
- +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6 edit
- Choose a Skill you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make in that Skill.
Level 7 edit
- Sneak Attack damage
- +4d6 (Your sneak attack gains an additional +1d6 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
Subclass features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
(none) | (none) | (none) |
Level 8 edit
- Choose a Feat.
Subclass features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
(none) | (none) | (none) |
Level 9 edit
- Sneak Attack damage
- +5d6 (Your sneak attack gains an additional +1d6 damage.)
Subclass Features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
|
|
|
Level 10 edit
- Choose a Feat.
Subclass features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
(none) | (none) | (none) |
Level 11 edit
- Sneak Attack damage
- +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Subclass features edit
Arcane Trickster | Assassin | Swashbuckler | Thief |
---|---|---|---|
|
(none) | (none) | (none) |
Level 12 edit
- Choose a Feat.
Notable rogues edit
See also edit
External links edit
Rogue on the Forgotten Realms Wiki