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Minotaurs are monstrosity creatures found during Act One. They have powerful leap attacks and can gain advantage on attacks at the expense of giving enemies advantage.

About edit

Minotaurs are large humanoid creatures with bull heads and savage roars. They are known for being able to recall any path they have previously traveled. Minotaurs are native to the Underdark.

Combat edit

Attacks and abilities edit

Brutal Leap Brutal Leap (Bonus Action + Movement Speed)
Leap at a target and possibly knock it Prone Prone.
STR Save
 Range: 9 m / 30 ft
AoE: 3 m / 10 ft (Radius)
Recharge: Per turn
Charge Charge (Action + Movement Speed)
Damage: 8~36
4d8 + 4PiercingPiercing

Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them Prone Prone.

STR Save
AoE: 12 m / 40 ft (Line)
Recharge: Per turn
Gore Gore (Action)
Damage: 6~24
2d10 + 4PiercingPiercing

Impale a target and push it back 2 m / 7 ft.

STR Save
 Melee: 1.5 m / 5 ft
Reckless Roar Reckless Roar (Bonus Action)
Gain Advantage Icon.png Advantage on Attack Rolls. Attackers also gain Advantage Icon.png Advantage on Attack Rolls against you.
Recharge: Per turn

Notable loot edit

Minotaur enemy variants edit

Gallery edit

External links edit