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Meenlocks are a type of fey creature and non-playable race in Act Two.

About Meenlocks edit

Meenlocks are crustacean-like critters with large, paralysing claws, and a presence which instills fear in their enemies.

Involvement edit

Seven of them can be encountered within the Selûnite shrine in the Last Light Inn - Cellar.

Combat edit

Attacks and abilities edit

Claws Claws (Action)
Damage: 1~10
3d4 - 2SlashingSlashing

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5 ft
Sense Hidden Presence Sense Hidden Presence (Bonus Action)
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) (Bonus Action)
Teleport to a shadowy location.
 Range: 16 m / 53 ft
Recharge: Per turn

Tactician edit

On tactician difficulty, meenlocks have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Loot edit

Tactics edit

The Fear Aura Fear Aura can be prevented or negated by Calm Emotions Calm Emotions, Freedom of Movement Freedom of Movement, and Protection from Evil and Good Protection from Evil and Good.

The Paralysed Paralysed condition can be cured with Arrows of Salving, Lesser Restoration Lesser Restoration, and Remedial Potions.

Gallery edit

External links edit