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Fist Ingram is a human fighter and a member of the Flaming Fist. He can be found in the streets of Rivington in Act Three.

Involvement edit

Ingram is patrolling the streets of Rivington with Havard Fist Havard. Their route runs a vast circle between the Rivington General and the Requisitioned Barn past the following points:

Ingram and his mate do not respond to any attempts to speak to them.

Combat edit

Attacks and abilities edit

Main Hand Attack Main Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Trip Attack (Melee) Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot edit