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Hellrider Paladin

From bg3.wiki

The Hellrider Paladin is a summonable ally during Confront the Elder Brain Confront the Elder Brain, if Zevlor Zevlor survives Act One and Act Two.

Involvement edit

The Hellrider Paladin is possibly an exile from Elturel who was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.[1]

The Hellrider Paladin can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies Gather Your Allies.

Combat edit

Attacks and Abilities edit

Backbreaker Backbreaker (Action)   –  Maul +1
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Maul +1
Damage: 7~17

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Divine Smite Divine Smite (Action + Level 1 Spell Slot)   –  Maul +1
Damage: 10~41
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant

Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5 ft
Main Hand Attack Main Hand Attack (Action)   –  Maul +1
Damage: 7~17

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Tenacity Tenacity (Reaction)   –  Maul +1
Damage: 4

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Maul +1
Damage: 9~29
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Vow of Enmity Vow of Enmity (Bonus Action + Channel Oath Charge)
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Loot edit

References edit