Fighter
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Fighter is a character Class in Baldur's Gate 3.
Overview edit
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses edit
The Fighter subclasses are:
Class Progression edit
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information edit
Attributes edit

- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse and Ranged weapons, Armour Class (non- ), and Initiative.
- for Hit Points (and Checks for Eldritch Knights).
- for Spells (Eldritch Knight and Arcane Archer).
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies edit
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- , ,
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
Multiclass Proficiencies edit
- Equipment Proficiencies
- Simple weapons, Martial weapons
- ,
Level progression edit
Through experience, you acquire new power. You gain the following traits.
Level 1 edit
- ) (
- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points. ( Recharge: Short rest.)
- Fighting Style
- Choose a fighting style:
- You gain a +2 bonus to Attack rolls you make with ranged Weapons.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Level 2 edit
- Immediately gain an extra Action to use this turn. ( Recharge: Short rest.)
Level 3 edit
Select a subclass edit
Gain one of the following cantrips: |
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Level 4 edit
- Choose a Feat.
Subclass features: edit
Arcane Archer | Battle Master | Champion | Eldritch Knight |
---|---|---|---|
(none) | (none) | (none) |
|
Level 5 edit
- You can make an additional free attack after making an unarmed or weapon attack.
Level 6 edit
- Choose a Feat.
Level 7 edit
Subclass features: edit
Arcane Archer | Battle Master | Champion | Eldritch Knight |
---|---|---|---|
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Level 8 edit
- Choose a Feat.
Subclass features: edit
Arcane Archer | Battle Master | Champion | Eldritch Knight |
---|---|---|---|
(none) | (none) | (none) |
|
Level 9 edit
- Whenever you fail a Saving Throw, you can roll again, using the new result instead. (Long rest.) Recharge:
Level 10 edit
Subclass features: edit
Arcane Archer | Battle Master | Champion | Eldritch Knight |
---|---|---|---|
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Level 11 edit
- You can make two additional attacks after attacking with your main-hand weapon.
Subclass features: edit
Arcane Archer | Battle Master | Champion | Eldritch Knight |
---|---|---|---|
(none) | (none) | (none) |
|
Level 12
- Choose a Feat.