Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Adept Dorikel is a drow Adept of the Absolute that can be found in Moonrise Towers in Act Two. He is stationed outside the main throne room, alongside Furek Adept Furek.

I saw it, True Soul. The army. They're nearly ready. It's nearly time.

Involvement[edit]

Moonrise Towers[edit]

Dorikel can be first encountered on the ground floor hall of Moonrise Towers, up on the staircase leading into the throne room and watching over the hall. If spoken with, he states he is anxious and yet strangely calm about the pending invasion. If then asked what role he will take in the ensuing invasion of Baldur's Gate, he reveals he has been trained as an assassin of House Hekar[1] and proposes his skills be used for scouting or special operations purposes.

Defending Moonrise Towers[edit]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Dorikel is part of the remaining forces defending Moonrise Towers; he can be encountered in the ground floor hall standing in the area as before the assault.

Combat[edit]

Attacks and abilities[edit]

Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt Guiding Bolt ()
4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar ()
2d6 (2~12) Damage TypesCold
+
2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot[edit]

Notes[edit]

  1. Potentially House H'kar of Menzoberranzan.