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Camp Supplies are Consumables such as Food or Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Camp Supplies[edit]

  • Every Food and Drinks has an inherent Camp Supplies value ranging from 1 to 80.
  • At least 40 camp supplies (80 for tactician difficulty) worth of food and/or drinks need to be consumed in order to take a Long Rest. More supplies can be used at once during a Long Rest but it does not give any additional benefit. If the supplies requirement is not reached, instead of a Long Rest, the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any Short Rests.
  • Alcoholic beverages can also be drunk with a Bonus action, granting Alcohol Alcohol condition to the character.
  • Salami can be also used as a melee weapon.
  • The following supplies can be used for healing as a free action:

Related Achievements[edit]

Bedrolls and Breakfast
Take four full Long Rests in a single playthrough - adventuring's tiring work.


Bottoms Up
Long Rest using only alcohol - a time-honoured dwarven tradition.


Punch Drunk
Defeat twenty opponents while a party character is drunk in a single playthough - down them.


List of Camp Supplies[edit]

20+ Supply[edit]

15+ Supply[edit]

10+ Supply[edit]

5+ Supply[edit]

1+ Supply[edit]

Alcohol[edit]

Weapons[edit]

Salami ( 6 )

List of Camp Supplies by cost efficiency[edit]