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Rage (Boar) (Condition)

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Revision as of 19:01, 28 June 2024 by NtCarlson (talk | contribs) (Added unlisted effect)
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Properties

Stack ID Stack ID: RAGE

Status groups Status groups: SG_RageSG_RemoveOnRespec

Loses duration Loses duration: end of turn

Stack priority Stack priority: 0

More properties More properties:

Grants:

Notes

  • This condition actually incorporates the effects of Enlarged Enlarged as well which gives an unlisted +1d4 bonus to damage, +1 to size category (increases the boar to Large), and a 1.33 size multiplier.

Sources of Rage

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart