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Thunderwave
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For the equivalent Way of the Four Elements Monk spell, see .

Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing damage.Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 2~16
- Details
- CON Save (On Save: Targets take half damage; aren't pushed away.)
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
- Pushes: 8 m / 27 ft

At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 1st.Technical details
UID
Zone_Thunderwave
Spell flags
How to learn
Classes:
- Class level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: Storm Sorcery (Storm Spell)
Granted by items:
- Ring of Absolute Force ( Recharge: Short rest)
- Thunderpalm Strikers ( Recharge: Long rest)
Other ways to learn:
- Wizards can scribe a Scroll of Thunderwave to their spellbooks.
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
- This spell can be used to push opponents into chasms.
- Thunderwave has the same incantation as [1] : Dētonō, Latin for "To expend one's thunder" or "To roar out".
Visuals
References[edit | edit source]
- ↑ Oxford Latin Dictionary, 2nd Edition (2012)
External links[edit | edit source]
- Thunderwave on the Forgotten Realms Wiki