Template:Damage info

From bg3.wiki
Jump to navigation Jump to search
Template documentation

New usage

Examples:

{{DamageInfo | unarmed }}

Unarmed damage BludgeoningBludgeoning (works inline)

---

{{DamageInfo | weapon }}

Normal weapon damage (works inline)

---

{{DamageInfo | half weapon }}

1/2 Normal weapon damage (works inline)

---

{{DamageInfo | superiority die }}

Superiority DieSuperiority Die WeaponWeapon damage

---

All other variants below are forced onto their own line and can't be used inline.

---

{{DamageInfo | 2 | Acid }}

2 AcidAcid

---

{{DamageInfo | +2 | Acid }}

+2 AcidAcid

---

{{DamageInfo | 1d8 | Slashing}}

1d8 (1~8) SlashingSlashing

---

{{DamageInfo | 4d6 | Radiant}}

4d6 (4~24) RadiantRadiant

---

{{DamageInfo | 1d4+1 | Force}}

1d4 + 1 (2~5) ForceForce

---

{{DamageInfo | 2d10 | Fire | per = ray }}

2d10 (2~20) FireFire per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

---

{{DamageInfo | 2d6 | Cold | save = no }}

2d6 (2~12) ColdCold (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) AcidAcid (Dexterity save to halve)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) AcidAcid (DC 15 Dexterity save to halve)

---

{{DamageInfo | +2 | Acid | con}}

+2 AcidAcid (conditional)

---

{{DamageInfo | 2d6 | Acid | con}}

2d6 (2~12) AcidAcid (conditional)

---

{{DamageInfo | 2d6 | Acid | delayed}}

2d6 (2~12) AcidAcid (delayed)

---

{{DamageInfo | 2d6 | Healing}}

2d6 (2~12) hit pointshit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

1d8 (1~8) SlashingSlashing

---

{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

4d6 (4~24) RadiantRadiant

---

{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

1d4 + 1 (2~5) ForceForce

---

{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

2d10 (2~20) FireFire per ray

---

{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

---

{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

---

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.