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Rage: Wolf Heart
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This article is about the Wolf Heart version of the Rage action. For other uses, see Rage (disambiguation).

Description
Enter a so inciting it spurs on you allies.You can use Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.
, and your allies haveAvailable only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
- Bonus Action + Rage Charge
- Details
- Range: Self
- Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details
UID
Shout_Rage_Totem_Wolf
Grants:
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use Advantage on melee Attack rolls against enemies within 2 m / 7 ft. and allies have
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.