Ad placeholder
Rage: Bear Heart
Jump to navigation
Jump to search
This article is about the Bear Heart version of the Rage action. For other uses, see Rage (disambiguation).

Description
Enter a that makes you tough enough to stand up to any punishment.You can use Resistance to all damage types except damage.
, and haveAvailable only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
- Bonus Action + Rage Charge
- Details
- Range: Self
- Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details
UID
Shout_Rage_Totem_Bear
Grants:
Condition: Rage: Bear Heart
Duration: 10 turns
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart (with Bear Heart)
Notes
- Unlike all other variants, the damage resistance component does not get impeded by wearing heavy armour.
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.