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Paralysing Critical
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Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can the target for 2 turns.Properties
- Details
- Long rest Recharge:
- Duration: 2 turns
Technical details
UID
Interrupt_MAG_ParalyzingCritical
Condition: Paralysed
Duration: 2 turns
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions.
- The affected creature automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the affected creature automatically succeed.
- Any Attack roll made against The affected creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.