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Ito

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Fist Recruit Ito is a human ranger and a recruit of the Flaming Fist. He can be found on the Risen Road in Act One.

Gods, it's a furnace in here!
Ito

Involvement[edit | edit source]

Ito is encountered at the Waukeen's Rest, struggling to get inside the burning inn together with his fellow Fists - Aelis (Fist Recruit) Fist Recruit Aelis, Pavel Fist Recruit Pavel and Tristan Fist Recruit Tristan, along with Yeva Gauntlet Yeva. They are trying to rescue Counsellor Florrick Counsellor Florrick and Ulder Ravengard Duke Ravengard who are said to be blocked inside the building.

If the party help the Fists to unblock the front door, Ito with the rest of the squad runs upstairs to the room where Florrick is trapped, and descends back after the counsellor’s fate is resolved.

If Florrick survives, Ito receives his orders (with the other Fists) to search for the kidnapped Duke and, after leaving the Inn, is never seen again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Volley Volley (Action)
Damage:
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]

External links[edit | edit source]