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Ironhand Grenadier

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Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.

Involvement[edit | edit source]

Ironhand Grenadiers can be summoned with the Gather Your Allies Gather Your Allies variant, Ironhand Grenadiers Ironhand Grenadiers, if the completing Avenge the Ironhands Avenge the Ironhands by either siding with Wulbren Wulbren or by persuading Barcus Wroot Barcus Wroot to take over leadership of the Ironhands.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow +1
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow +1
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack (Ranged) Sneak Attack (Ranged) (Action)   –  Heavy Crossbow +1
Damage: 6~20
1d10 + 4PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot[edit | edit source]

Gallery[edit | edit source]