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Gloves of Battlemage's Power

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Gloves of Battlemage's Power image

Gloves of Battlemage's Power is a set of rare Gloves. They allow the wearer to gain Arcane Acuity whenever they hit a target with a spell or cantrip that uses a weapon.

Bands of blue light snap and contract when the gloved fingertips are pressed together - evidence of the arcane polarity linking them.

Properties

  • Gloves Gloves
  • Rarity: Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 290 gp
  • UID MAG_Gish_ArcaneAcuity_Gloves
    UUID 15381544-e616-46e6-a881-0af793971863

Special

The wearer of this item gains:

Battlemage's Power
When you hit a target with a spell or cantrip that uses a weapon, you gain Arcane Acuity Arcane Acuity.

Condition: Arcane Acuity

Arcane Acuity Arcane Acuity
  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Where to find

  • Reithwin Tollhouse X: -84 Y: -88: In a locked opulent chest on the second floor in the room with two locked doors

Notes

Bugs

  • The reader is advised that this item appears to have some of the most complex and unintuitive behavior in the game, making it difficult to distinguish what is actually a bug.
    • Any damage dealt while wielding a Flame Blade in the main hand triggers Battlemage's Power. The damage can be from any source such as weapon attacks, spell damage (including each dart from Magic Missile Magic Missile), or even damage from status effects like Burning Burning. Battlemage's Power does not trigger if the conjured weapons are in the off-hand, even if attacking with the conjured weapon. This effect also used to work while wielding a Shadow Blade in the main hand, but this was removed in a hotfix after Patch 8.
    • Battlemage's Power does not function with the Mephistopheles Tiefling version of Flame Blade, as this version has a different condition applied to it which is not listed in the ArcaneAcuityGlovesCondition() .khn script.
    • Throwing Throwing Healing Potions and Grenades triggers Battlemage's Power, even without hitting any target.
    • Reaction Smites provide acuity if and only if the triggering attack provided acuity. If the source attack does trigger the gloves, reaction smite triggers them a second time, for a total of +4 Acuity.
    • All of the following provide Acuity:
      • Persistent AoE spell effects like Cloudkill Cloudkill and Wall of Fire Wall of Fire
      • Every status in the game which deals damage attributed to the wearer triggers these gloves. For example, Burning Burning and Electrocuted Electrocuted.
      • Fall damage caused by the wearer
      • Some miscellaneous effects like the Holy Lance Helm
    • Retaliation effects such as Armour of Agathys Armour of Agathys and Shield of Scorching Reprisal do not trigger the gloves.
    • The gloves are meant to have a OncePerAttack restriction, meaning they should only provide Acuity once per damaging event. However, the OncePerAttack limit gets reset every time the player character performs any effect which targets any in-game entity, whether that entity is an enemy, an ally, or the wearer themself.
      • This includes regular attacks as well as self-target abilities like Dash and Rage.
      • This also includes effects the game considers an "attack" (due to underlying code) such as: using the Perform action (including in combat), speaking with the Sentient Amulet (including in combat), targeting someone with the ability check version of Bend Luck Bend Luck, and provoking an attack of opportunity (though if the wearer takes damage from it, they lose 2 Acuity).
    • Explosions also reset the gloves' once per attack limit. This includes the AOE "explosions" from Hamarhraft and Luminous Armour as well as grenades like Alchemist's Fire and Caustic Bulb.

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