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Command
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Description
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 1st.Technical details
UID
Target_Command_Container
Variants
How to learn
Classes:
- Class level 1: Cleric, and The Fiend
- Class level 2: Paladin
- Class level 3: Oath of the Crown (Oath Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Gauntlet of the Tyrant ( Recharge: Long rest)
- Netherstone-Studded Gauntlet ( Recharge: Long rest)
- Salty Scimitar(rrr) ( Recharge: Long rest)
Notes
- A creature will not obey a command that is directly harmful, such as a Command: Approach through a damaging surface.
- Arguably one of the most useful spells in the game, this spell does not require concentration and can be used immediately, while on the Nautiloid in the prologue - and throughout all three Acts of the game - to temporarily disable (most) opponents or force them to drop their weapon, often to highly advantageous effect.
External links[edit | edit source]
- Command on the Forgotten Realms Wiki