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Absorb Elements
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Description
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.Properties
- Cost
- Reaction
- Details
- Short rest Recharge:
Technical details
UIDs
Absorb_Elements_Passive
Passive feature
Interrupt_AbsorbElements
Reaction
Condition: Absorb Elements: Acid Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Cold Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Fire Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Lightning Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Thunder Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
How to learn
Notes
- This reaction halves damage by granting resistances to the elemental damage types when triggered. Since resistances do not stack, this will not reduce the damage further if the user already has the applicable resistances.
- Absorb Elements can apply its damage bonus multiple times to a single weapon attack.