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Hunter's Dagger: Difference between revisions
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* '''Rupturing''': On a hit, the target must succeed a [[Difficulty Class|DC]] 13 Constitution [[Saving Throw]] or become {{Cond|Ruptured}}. | * '''Rupturing''': On a hit, the target must succeed a [[Difficulty Class|DC]] 13 Constitution [[Saving Throw]] or become {{Cond|Ruptured}}. | ||
**{{Duration|3}} | **{{Duration|3}} | ||
| condition = Ruptured | |||
| condition duration = 3 | |||
| weapon actions = Piercing Strike | | weapon actions = Piercing Strike | ||
| where to find = | | where to find = | ||
This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]]. | This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]]. | ||
}} | }} | ||
Revision as of 17:36, 26 October 2023
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Hunter's Dagger is an uncommon, lightly enchanted (+1) special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
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Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
Properties
Special
The holder of this item gains:
- Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become .
- Duration: 3 turns
Weapon actions
proficiency, equip in main hand to gain:
If you have- Piercing Strike ( )
Stab an enemy and possibly inflict .
Condition: Ruptured
Duration: 3 turns
- Take 1d4Piercing when moving. Each time you move, reduce the condition duration by 1.
Where to find
- This weapon can be bought from Roah Moonglow in the Shattered Sanctum.