Template:CompanionTabAstarion ApprovesAstarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina+5
After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny
When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
After rescuing Nere, tell him to finish the slaves, or choose to say nothing
Camp/Conversation
Tell him you'll sleep better for it when he says he'll keep watch +1
Tell him how you'd like to die (any option) +5
In camp on the first night, tell Shadowheart to remain cautious
Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
Tell His Majesty that you wanted to admire him up close, and then quietly admire him
Do not drink the truth serum-spiked wine Jaheira offers you
Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
Talk to the Strange Ox in the stables and agree to keep its secret +1
As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
Convince the hyena in the convoy that they don't belong to the goblins.
Tell the drider they are amazing after watching them berate a goblin who "fed the shadows"
Convince the drider to not attack you when you killed the convoy before summoning him
Convince the drider through deception to give you the lantern +1
Convince the drider through deception to walk into the shadows +1
If you're traveling with the convoy when it's ambushed, protect the convoy and maintain your cover as a True Soul
If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
Tell Araj Oblodra that Astarion is his own person +5
Tell Astarion to not do anything he doesn't want to when Araj Oblodra asks you to pressure him into agreeing with her offer +5
Kill Fezzerk without combat (through dialogue options)
Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith (if you are in a relationship with Astarion)+1
Ask Disciple Z'rell to show the power the Absolute has given her
Tell Ketheric Thorm that seeing your enemies cowed never gets old
Persuade Balthazar to give you the bell to summon Flesh+1
Tell him his scars must have hurt after the initial conversation with Raphael+1
Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
Talking to Yurgir about his pact instead of attacking him immediately will cause Astarion to disapprove -2, but you can pass an insight check and three Persuasion checks to get him to:
(Warlocks will not have to pass the insight check and will jump straight to the persuasion checks)
Failing the initial insight check will give you the option of passing a Persuasion check to tell Yurgir you'll help him search the temple for a way out of his contract with Raphael — passing this will cause Astarion to disapprove -2, but you can talk to him afterward and tell him it's all part of the plan +1
Camp/Conversation
Tell him it makes sense to enlist Raphael's help with investigating his scars
Allow Volo to follow through with his attempt to remove the parasite
Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery. -5
Vampirism
When you first catch him trying to drink your blood in camp:
Tell him to leave after you catch him trying to drink your blood -10 (Astarion leaves the party)
Attempt to stake him while he's drinking your blood and fail -10 (Astarion leaves the party)
Forbid him to drink blood from other people -5
During the first conversation about Cazador, tell him he's on his own -5
Raphael's Deal
When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." -5
After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will." -1
(Warlock-only) After meeting Raphael, say that he's "only a cambion" and that you can handle him. -1
Party at the Camp
If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. -1
Turn him down if he offers to sleep with you. -1
Fail the Persuasion roll (DC 15) to make Astarion say 'please' when offering to sleep with you. -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.