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Turn Undead: Difference between revisions
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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = As an action, present your holy symbol and cause undead creatures to flee. | | summary = As an action, present your holy symbol and cause undead creatures to flee. | ||
| description = Pray to '''Turn''' all undead that can see you. | | description = Pray to '''Turn''' all undead that can see you. | ||
{{ | {{Prereq|The condition ends upon taking damage.}} | ||
| image = Turn Undead | | image = Turn Undead.webp | ||
| cost = chadiv:1, action | | cost = chadiv:1, action | ||
| concentration = | | concentration = | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| higherlevels = * At level 5, [[Cleric]]s gain {{ | | higherlevels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | ||
| class learns at level 2 = Cleric | | class learns at level 2 = Cleric | ||
| granted by feats = | | granted by feats = |
Revision as of 22:51, 9 October 2023
Template:Up to date
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As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.
The condition ends upon taking damage.
Properties
- Cost:
- Action Channel Divinity Charge +
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric