* When [[Auntie Ethel]]'s true form surrender, pass [[Intimidation]] or [[Deception]] Check to save [[Mayrina]] and obtain the power.
* When [[Auntie Ethel]]'s true form surrenders, accept the deal to let her go, with or without [[Mayrina]] ({{Approval|Astarion|+5}})
* After killing [[Auntie Ethel]]'s true form, use the wand to resurrect [[Mayrina]]'s dead husband Connor, give her the wand, then tell [[Astarion]] that it was funny
* After killing [[Auntie Ethel]]'s true form, use the wand to resurrect [[Mayrina]]'s dead husband Connor, give her the wand, then tell [[Astarion]] that it was funny
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* Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
* Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
* Tell [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]]
* Tell [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]]
* Refuse [[Auntie Ethel]]'s deal to let her go after fighting her
* Reject the offer to get [[Auntie Ethel's Hair]] ({{Approval|Astarion|-5}})
Astarion ApprovesAstarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina (+5)
After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny
When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
After rescuing Nere, tell him to finish the slaves, or choose to say nothing
Camp/Conversation
Ask Astarion how he wants to die, then choose an option
In camp on the first night, tell Shadowheart to remain cautious
Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
Tell him his scars must have hurt after the initial conversation with Raphael (+1)
Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael (+1)
Persuade Yurgir to murder his Merregon followers, his displacer beast, and himself (+8)
Achieving this approval requires a (-3) for talking with Yurgir and not attacking him immediately, netting in total of (+5) as a result.
Camp/Conversation
When he mentions enlisting Raphael's help to understand what his scars mean, reply with, "Sure, makes sense."
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.