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Dawnburst Strike: Difference between revisions
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Despite what the description says, the blindness affects all creatures, not just enemies. |
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| condition dc = weapon action | | condition dc = weapon action | ||
| condition duration = 3 | | condition duration = 3 | ||
| bugs = * The description in-game notes an incorrect | | bugs = * The description in-game notes an incorrect {{Saving Throw|constitution|dc=13}} save. It requires a Weapon Action save with a +2 DC bonus. | ||
* Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies. | * Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies. | ||
| aoe m = 3 | | aoe m = 3 |
Latest revision as of 04:56, 30 January 2025
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Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- AoE: 3 m / 10 ft (Radius)
- Short rest Recharge:
Condition: Blinded
Duration: 3 turns
Weapon action DC Constitution saving throw
- Ranged attacks and spells have a range of Attack Rolls suffer Disadvantage. 3 m / 10 ft and
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Bugs
- The description in-game notes an incorrect DC 13 Constitution saving throw save. It requires a Weapon Action save with a +2 DC bonus.
- Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies.