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Arcane Archer: Difference between revisions
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{{Level header|6}} | {{Level header|6}} | ||
Arcane | ; {{R|arcarr|forceplural=yes}}: 6 | ||
: Resource used to fire an Arcane Shot. Replenished by [[Short Rest|Short]] or [[Long Rest]] | |||
{{Level header|7}} | |||
{{Passive|Curving Shot}} | |||
{{Passive|Magic Arrow}} | |||
== References == | == References == | ||
{{reflist|url}} | {{reflist|url}} |
Latest revision as of 06:37, 29 January 2025
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Arcane Archer is an upcoming subclass of Fighter. It is planned to be released as part of Patch 8 in 2025. [url 1]
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
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- Choose 3 Arcane Shot types to learn
-
- Use Evocation magic to make your arrow explode on impact and deal an additional 2d6Force damage to targets within 3 m / 10 ft
- Use Necromantic Magic to deal an additional 2d6Necrotic damage. Target must succeed a Saving throw or become .
- Use Enchantment magic to deal an addition 2d6Psychic damage. Target must succeed a Saving throw or become .
- Use Abjuration magic to potentially your target to the Feywild.
- Use Divination magic to make your arrow seek a target. The arrow deals an additional 1d6Force damage and possibly applies .
- Use Enchantment magic to deal an addition 2d6Psychic damage. Target must succeed a Saving throw or become .
- Deal an additional 2d6Poison damage. Affected entity's Movement Speed is reduced by 3 and it will take 2d6Slashing damage when it moves.
- Use Transmutation magic to attack all those within the line of your shot. Each target must succed a Saving throw or be dealt an additional 1d6Piercing damage.
Level 6
Level 7
- Curving Shot
- When you miss with any magical ranged attack, use a Bonus action to attack the next closest target with the same attack.
- Magic Arrow
- All of your ranged attacks are considered magical to overcome Resistance.
References[edit | edit source]
- ↑ Larian Studios. Community Update 30.