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Syringe (+1): Difference between revisions
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| where to find y = 50 | | where to find y = 50 | ||
| notes = | | notes = | ||
| bugs = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable | | bugs = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable, if this weapon is equipped.}} | ||
* When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties. | * When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties. | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] | [[Category:Sources of Piercing damage]] | ||
[[Category:Sources of Necrotic damage]] | [[Category:Sources of Necrotic damage]] |
Latest revision as of 11:08, 28 January 2025
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Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only.
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The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
1d4 + 1 (2~5) + Strength or Dexterity modifier Piercing
- Details
- Uncommon Rarity:
- Enchantment: + 1
- One-Handed
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 65 gp
UID
MAG_Surgeon_SyringeUUID
95c3af3c-83b9-4cc0-b633-1493b7daca4d
Weapon actions
proficiency, equip in main hand to gain:
If you have- Piercing Strike ( )
Stab an enemy and possibly inflict .
Special weapon actions
This weapon also grants the following:
- Inject Nostrum ( )
Inject an enemy with the mysterious liquid in your syringe and possibly them.
Where to find
- House of Healing X: -201 Y: 50: Carried by Sister Anya
Bugs
None of the weapon actions provided by this weapon are actually availiable, if this weapon is equipped.
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.