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Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once {{CharLink|Kar'niss|Kar'Niss'}} convoy arrives, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills {{CharLink|Vez}}, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a [[Moonlantern]] can be found on the drider's corpse.
Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once {{CharLink|Kar'niss|Kar'Niss'}} convoy arrives, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills {{CharLink|Vez}}, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a [[Moonlantern]] can be found on the drider's corpse.


Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and to leave the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Lassandra departs along the rest of her squad, and returns to Last Light Inn.
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.


If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets the party and sends them to a rendezvous point to wait for their [[Kar'niss|guide]] to [[Moonrise Towers]], where the party {{Quest|Infiltrate Moonrise Towers|passes off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}.
If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets the party and sends them to a rendezvous point to wait for their [[Kar'niss|guide]] to [[Moonrise Towers]], where the party {{Quest|Infiltrate Moonrise Towers|passes off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}.

Revision as of 06:04, 21 January 2025

Harper Manus is a polite human ranger who is part of the Harpers in Act Two. He is first found in Last Light Inn, patrolling the docks and stairway to the southern coastline of the sanctuary.

No god can protect you.
Manus, ambushing the Absolutists

Involvement

Last Light Inn

If reaching the Shadow-Cursed Lands through Grymforge, Manus can be first encountered at the Last Light Inn, on the southern side of the sanctuary, patrolling the southern docks.

After speaking with Jaheira Jaheira, Manus moves to the bridge in front of the Last Light Inn along with Branthos Branthos, Elindale Elindale, Lassandra Lassandra, and Skywin Skywin. They wait for the party so they can move in to intercept and ambush ambush a nearby absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission has Manus cast Light Light on his bow, and follow his squad of Harpers to the Ruined Battlefield, where they lay in wait for the Absolutist convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If, after speaking with Jaheira, the party immediately talks to Isobel Thorm Isobel and fights Marcus Falgor Marcus, Manus moves to the bridge, out of reach of the battle. If Isobel is kidnapped, he turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Ambush

Main article: Follow the Convoy

Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once Kar'niss Kar'Niss' convoy arrives, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills Vez Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a Moonlantern can be found on the drider's corpse.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as Shadow-Cursed Undead Shadow-Cursed Undead. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Mountain Pass, a goblin greets the party and sends them to a rendezvous point to wait for their guide to Moonrise Towers, where the party passes off passes off as True Souls. This starts Follow the Convoy Follow the Convoy.

Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to infiltrate Moonrise Towers.

If meeting the Harpers for the first time, and Branthos dies while siding with them, Manus tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Manus and his squad turn hostile.

After the Ambush

If sided with and alive, Manus can later be found back on the southern coastline of Last Light Inn, gazing into the distance, just a few short steps away from where Meygan Meygan, Lassandra, and Karrow Karrow are mourning Yonas Yonas.

Assault Moonrise Towers

If the party prevents Marcus from capturing Isobel at the Last Light Inn, and the Nightsong Nightsong is freed from her cage and heads for Moonrise, Manus follows Jaheira there. However, Manus is killed during the fight against Absolute forces before the party arrives. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat

Attacks and Abilities

Hamstring Shot Hamstring Shot ()   –  Shortbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Allies

Loot

Related quests

Notes

  • If Branthos is killed during the convoy's ambush, Manus can take the lead in talking to the player character instead and lead (or conclude) the quest.
  • Manus is the only Act Two Harper ranger that can cast Hunter's Mark.
  • As of Patch 7, despite having Extra Attack, Manus is not able to attack twice during his turns.

External links