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Hellrider Cleric: Difference between revisions

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== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Cure Wounds}}
{{Feature box|Flame Strike}}
{{Feature box|Lesser Restoration}}
{{Feature box|Mass Healing Word}}
{{Feature box|Mass Healing Word}}
{{Feature box|Lesser Restoration}}
{{Feature box|Cure Wounds}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}
{{Feature box|Radiance of the Dawn}}
{{Feature box|Radiance of the Dawn}}
{{Feature box|Flame Strike}}


== References ==
== References ==

Revision as of 21:25, 19 January 2025

The Hellrider Cleric is a summonable ally during Confront the Elder Brain Confront the Elder Brain, if Zevlor Zevlor survives Act One and Act Two.

Involvement

The Hellrider Cleric is possibly an exile from Elturel that was discarded by the city following their descent into Avernus, due to her tiefling heritage, and despite her service as a Hellrider.[1]

The Hellrider Cleric can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies Gather Your Allies.

Combat

Attacks and abilities

Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Flame Strike Flame Strike ()
5d6 (5~30) Damage TypesFire
+
5d6 (5~30) Damage TypesRadiant

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Mass Healing Word Mass Healing Word ()

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn Radiance of the Dawn ()
2d10 (2~20) Damage TypesRadiant
+
Character Level Damage TypesRadiant

The sun's divine power dispels any magical darkness.

Doesn't affect creatures that have total cover from you.

CON Save
AoE: 9 m / 30 ft (Radius)

References