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* {{MdCharLink|Piddle}}
* {{MdCharLink|Piddle}}
* {{MdCharLink|Shekt}}
* {{MdCharLink|Shekt}}
== Related literature ==
* {{MdRarityItem|On Goblins: My Life Among the Conquering Host}}


{{Archetypes}}
{{Archetypes}}

Revision as of 17:02, 3 January 2025

Goblin Booyahgs are generic goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.

Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control spells make them high-priority targets in early encounters.

Combat

Attacks and abilities

Acid Splash Acid Splash ()
1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Sickness Ray of Sickness ()
2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Topple Topple ()   –  Ritual Staff
1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Known goblin booyahgs

Related literature