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Helldusk Helmet: Difference between revisions
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| special = * Attackers can't land [[Critical Hit]]s on the wearer. | | special = * Attackers can't land [[Critical Hit]]s on the wearer. | ||
{{SpellAction|Immolating Gaze}} | {{SpellAction|Immolating Gaze}} | ||
| bugs = * '''Infernal Sight''' does not see through magical darkness; it only grants immunity to {{cond|Blinded}} and does not provide the cone of light that could otherwise be | | bugs = * '''Infernal Sight''' does not see through magical darkness; it only grants immunity to {{cond|Blinded}} and does not provide the cone of light that could otherwise be aqcuired by obtaining the Darkvision effect from a different source, such as a spell or from having the passive innately via race. | ||
| image = Helldusk Helmet Icon.png | | image = Helldusk Helmet Icon.png | ||
| controller icon = Helldusk Helmet Unfaded.png | | controller icon = Helldusk Helmet Unfaded.png |
Latest revision as of 04:40, 26 December 2024

Helldusk Helmet is a very rare Headwear that grants the wearer the ability to see in magical darkness, and they cannot be blinded. They also gain a +2 bonus to saving throws against spells and can use Immolating Gaze to frighten enemies.

It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.
Properties
- Very rare Rarity:
- Weight: 1 kg / 2 lb
- Price: 570 gp
UID
MAG_Infernal_Metal_HelmetUUID
1c198060-6b6a-41c5-82ce-a3d3c3d76404
Special
The wearer of this item gains:
- Attackers can't land Critical Hits on the wearer.
- ( )
- Sear and a target with nothing but your glower. ( Recharge: Short rest.)
- Infernal Sight
- You can see in magical and ordinary darkness up to a range of . 12 m / 40 ft. You cannot be
- Magical Durability
- The wielder has a +2 bonus to Saving throws against spells.
Where to find
- House of Hope X: -6482 Y: 2939: In Raphael's Vault across from the entrance to the Boudoir
Notes
- It is necessary to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile.
Bugs
- Infernal Sight does not see through magical darkness; it only grants immunity to and does not provide the cone of light that could otherwise be aqcuired by obtaining the Darkvision effect from a different source, such as a spell or from having the passive innately via race.
Gallery[edit | edit source]
-
Appearance in game
-
Full Helldusk set in game