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Divine Strike: Cold (Ranged): Difference between revisions
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HiddenDragon (talk | contribs) m Removed class templates |
m Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode. |
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 08:06, 20 December 2024
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Divine Strike: Cold (Ranged) is a Nature Domain Cleric weapon action and reaction that deals extra Cold damage upon a ranged weapon strike.
Description
Deal an additional 1d8Cold.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.