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| |{{Image rarity item|Armour of the Sporekeeper}} | | |{{Image rarity item|Armour of the Sporekeeper}} |
| |{{Equipment slot|Main Hand Melee}} ([[Light Armour]]) | | |{{Equipment slot|Armour}} ([[Light Armour]]) |
| |{{Passive|Malefic Funghi}} | | |{{Passive|Malefic Funghi}} |
| {{Passive|Spore Sacks}} | | {{Passive|Spore Sacks}} |
Latest revision as of 14:15, 29 November 2024
The Poison set is a set of equipment that helps the user do
Poison damage or inflict
Poisoned. It consists of the following pieces:
Name
|
Slot
|
Effect
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Argument Solver
|
Main Hand Melee (Greatclub)
|
Poison Mist ( )
On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons those within it.
|
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Armour of the Sporekeeper
|
Armour (Light Armour)
|
- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing
Necrotic damage, they deal an additional 1 Necrotic Damage.
- Spore Sacks
- While imbued with
Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
|
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Broodmother's Revenge
|
Amulet
|
- Venomous Revenge
- Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6
Poison damage.
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Cruel Sting
|
Main Hand Melee (Longsword)
|
- Sting The Helpless
- A drow elf wielding this weapon deals an additional 1d4
Poison against restrained targets.
Ensnaring Strands ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|
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Derivation Cloak
|
Cloak
|
- Deadly Derivation
- When you
Poison a foe, heal yourself for 1d4 hit points.
|
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Djinni Scimitar
|
Main Hand Melee (Scimitar)
|
- Deal an additional 2d10
Poison damage.
- Exploit only.
|
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Handmaiden's Mace
|
Main Hand Melee (Mace)
|
- Deal an additional 1d6
Poison damage.
- Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
|
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Hellbeard Halberd
|
Main Hand Melee (Halberd)
|
- Deal an additional 6
Poison damage.
|
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Infernal Mace
|
Main Hand Melee (Mace)
|
- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
|
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Infernal Spear
|
Main Hand Melee (Spear)
|
- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
|
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Poisoner's Gloves
|
Gloves (Non-Armour)
|
- Envenom
- Whenever you deal
Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
|
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Poisoner's Ring
|
Ring
|
Virulent Venom ( )
Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage.
|
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Poisoner's Robe
|
Armour (Clothing)
|
- Poison Trails
- When the wearer casts a spell that deals
Poison damage, it deals an additional 1d4 Poison damage.
|
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Staff of Crones
|
Main Hand Melee (Quarterstaff)
|
Ray of Sickness ( + )
- Cast as a level 1 spell (
Recharge: Short rest.)
|
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Syringe (+1)
|
Main Hand Melee (Dagger)
|
- Bugged; the weapon action does not appear for the player.
Inject Nostrum ( )
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.
|
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Thorn Blade
|
Main Hand Melee (Scimitar)
|
- Poisonous Synergy
- While concentrating, your melee weapon attacks deal an additional 1d4
Poison.
Ensnaring Strike (Melee) ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|