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Hellrider Cleric: Difference between revisions

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== Involvement ==
== Involvement ==
The Hellrider Cleric is possibly an exile from {{FRWiki|Elturel}} that was discarded by the city due to her [[tiefling]] heritage following their descent into [[Avernus]], despite her service as a Hellrider.{{ref|{{MdRarityItem|Letter from Zevlor}}}}
The Hellrider Cleric is possibly an exile from {{FRWiki|Elturel}} that was discarded by the city following their descent into [[Avernus]], due to her [[tiefling]] heritage, and despite her service as a Hellrider.{{ref|{{MdRarityItem|Letter from Zevlor}}}}


The Hellrider Cleric can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if [[Zevlor]] has been rescued throughout both [[Act One]] and [[Act Two]], and joins the party as an ally in [[Gather Your Allies]].
The Hellrider Cleric can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if [[Zevlor]] has been rescued throughout both [[Act One]] and [[Act Two]], and joins the party as an ally in [[Gather Your Allies]].

Revision as of 15:12, 24 October 2024

Hellrider Cleric is a summonable ally during Confront the Elder Brain, if Zevlor survives Act One and Act Two.

Involvement

The Hellrider Cleric is possibly an exile from Elturel that was discarded by the city following their descent into Avernus, due to her tiefling heritage, and despite her service as a Hellrider.[1]

The Hellrider Cleric can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies.

Combat

Attacks and abilities

Mass Healing Word Mass Healing Word ()

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn Radiance of the Dawn ()
2d10 (2~20) Damage TypesRadiant
+
Character Level Damage TypesRadiant

The sun's divine power dispels any magical darkness.

Doesn't affect creatures that have total cover from you.

CON Save
AoE: 9 m / 30 ft (Radius)
Flame Strike Flame Strike ()
5d6 (5~30) Damage TypesFire
+
5d6 (5~30) Damage TypesRadiant

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

References