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Counting House Artillerist: Difference between revisions

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* {{CharLink|Theoda|Cashguard Artillerist Theoda}}
* {{CharLink|Theoda|Cashguard Artillerist Theoda}}
* {{CharLink|Triava|Cashguard Artillerist Triava}}
* {{CharLink|Triava|Cashguard Artillerist Triava}}
* {{CharLink|Yonni|Cashguard Yonni}}
* {{CharLink|Galleass|Cashguard Galleass}}
* {{CharLink|Galleass|Cashguard Galleass}}
* {{CharLink|Gurira|Cashguard Gurira}}
* {{CharLink|Gurira|Cashguard Gurira}}
* {{CharLink|Helenia|Cashguard Helenia}}
* {{CharLink|Helenia|Cashguard Helenia}}
 
* {{CharLink|Yonni|Cashguard Yonni}}


{{Archetypes}}
{{Archetypes}}

Revision as of 21:35, 21 September 2024

Cashguard Artillerist are members of the Cashguard who specialise in ranged attacks and mobility. They can be found at The Counting House.

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Brace (Ranged) Brace (Ranged) ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Flourish Flourish ()
1d4 (1~4) Damage TypesBludgeoning

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Known Counting House Artillerists