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Evard's Black Tentacles: Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| classes = Wizard | | classes = Wizard | ||
| class learns at level 7 = Wizard, Great Old One | | class learns at level 7 = Wizard, The Great Old One | ||
| races = | | races = | ||
| granted by items = Strange Tendril Amulet:Long Rest | | granted by items = Strange Tendril Amulet:Long Rest |
Latest revision as of 15:39, 30 July 2024
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Evard's Black Tentacles is a level 4 conjuration spell. Summons tentacles in an area that make it difficult to move and harm creatures.
Description
Tentacles sprout from the ground, turning the area into , attacking and creatures within.
Properties
- Cost
- Action + Level 4 Spell Slot
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At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Black Tentacles
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Duration: 10 turns
AoE: 6 m / 20 ft (UNKNOWN SHAPE)
Squirming, ebony tentacles fill the area, turning it into Difficult Terrain, and dealing 3~18Bludgeoning damage to all creatures entering it and
Smothering them.
- Surface Type:
Condition: Black Tentacles
- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 7: Wizard, and The Great Old One
Granted by the following items:
- Strange Tendril Amulet ( Recharge: Long rest)