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Brutal Critical: Difference between revisions
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Clarified what attacks this feature works with |
HiddenDragon (talk | contribs) Added used by creatures |
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Line 10: | Line 10: | ||
| condition save = | | condition save = | ||
| class learns at level 9 = Barbarian | | class learns at level 9 = Barbarian | ||
| used by creatures = Bearclaw, Baff Elkhorn, Lobo Denysse | |||
| notes = | | notes = | ||
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, [[Savage Attacks]], a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks. | * This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, [[Savage Attacks]], a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks. |
Revision as of 20:08, 15 June 2024
See also: Savage Attacks
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Brutal Critical is a passive feature. The barbarian makes their critical hits even deadlier.
Description
You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.
How to learn
Notes
- This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, Savage Attacks, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
- Weapons that deal multiple damage dice like greatswords or mauls will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).