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Arms of Hadar: Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Arms of Hadar
| name = Arms of Hadar

Revision as of 15:27, 9 March 2024

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 2~12
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Feats:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

Visuals

External Links