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Turn Undead: Difference between revisions
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Jswiderski (talk | contribs) No edit summary |
Guybrush42 (talk | contribs) Corrected “Channel Oath” to “Channel Divinity” in cost |
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{{Prereq|The condition ends upon taking damage.}} | {{Prereq|The condition ends upon taking damage.}} | ||
| image = Turn Undead.webp | | image = Turn Undead.webp | ||
| cost = action, | | cost = action, chadiv | ||
| concentration = | | concentration = | ||
| damage = | | damage = |
Revision as of 02:38, 9 December 2023
Template:Up to date
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As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.
The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric
External links
- Turn undead on the Forgotten Realms Wiki