When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
| cost = action
| cost = action, wldshp
| cost2 = wldshp
| additional = * Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
| additional = * Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form.
Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.
When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
If you cast a ConcentrationSpellbefore entering Wild Shape, entering Wild Shape does not end your Concentration on it.
You can't cast spells while in Wild Shape,and furthermore can't take any action outside of those available to your Wild Shape.
Your equipped items are merged into your beast form and do not have any effect until you revert back.
You retain your normal Skill and Saving throwProficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
Sabre-Tooth, Panther: 1.15
Myrmidons, Rothe, Owlbear: 1.2
Bear, Badger, Spider: 1.3
Wolf: 1.4
The damage dealt by beast form attacks depends on the form used:
1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)