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Trident of the Depths: Difference between revisions
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re-added intrinsic cold damage, previous edit was in error, referring to an unused version of the same weapon |
Fixed broken image for extra cold damage |
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Line 12: | Line 12: | ||
| damage = 1d6 + 3 | | damage = 1d6 + 3 | ||
| damage type = Piercing | | damage type = Piercing | ||
| extra damage = 1d6 | | extra damage = 1d6 Cold | ||
| versatile damage = 1d8 + 3 | | versatile damage = 1d8 + 3 | ||
| enchantment = +3 | | enchantment = +3 |
Revision as of 20:27, 26 November 2023
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Trident of the Depths is a common, highly enchanted (+3) special variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
Properties
- One-handed damage
1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage
1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage
1d6 (1~6) Cold
- Details
- Rarity: Common
- Enchantment: + 3
- Versatile
- Can't Dual Wield
- Melee: 1.5 m / 5 ft
- Weight: 1.6 kg / 3.2 lb
- Price: 40 gp
Special
The holder of this item gains:
- 1d10Cold damage and it. : Pierce a creature with your frost-rimed trident dealing an additional
Where to find
- Cannot be obtained without exploits. Only found on an Water Myrmidon but they are .