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Shocking Grasp: Difference between revisions

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m High Elf and High Half-Elf can learn
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| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| races =
| race learns at level 1 =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| race learns at level 2 =
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.

Revision as of 16:52, 30 August 2023

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Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Damage: 1~8
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8 Lightning damage, for a total of 2d8Damage TypesLightning.

When the spellcaster reaches Level 10, the damage increases by another 1d8 Lightning damage, for a total of 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

Characters with the War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.

External Links