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Camp Supplies: Difference between revisions

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'''Camp Supplies''' are [[Consumables]] such as [[#20+ Supply|Food]] and [[#Alcohol|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
'''Camp Supplies''' are [[Consumables]] such as [[#20+ Supply|Food]] or [[#Alcohol|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].


== Camp Supplies ==
== Camp Supplies ==


* Every [[#Food|Food]] or [[#Drinks|Drink]] has an inherent {{camp supplies}} value ranging from 1 to 80.
* Every [[#20+ Supply|Food]] and [[#Alcohol|Drinks]] has an inherent {{camp supplies}} value ranging from 1 to 80.
* At least 40 camp supplies (80 for tactician difficulty''')''' worth of food and/or drinks need to be consumed in order to take a [[Long Rest]]. More supplies can be used at once during a [[Long Rest]] but it does not give any additional benefit. If the supplies requirement is not reached, instead of a [[Long Rest]], the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any [[Short Rest]]s.
* At least 40 camp supplies (80 for tactician difficulty''')''' worth of food and/or drinks need to be consumed in order to take a [[Long Rest]]. More supplies can be used at once during a [[Long Rest]] but it does not give any additional benefit. If the supplies requirement is not reached, instead of a [[Long Rest]], the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any [[Short Rest]]s.
* [[Alcohol|Alcoholic]] beverages can also be drunk with a {{r|bonus}}, granting {{Cond|Alcohol}} condition to the character.
* [[Alcohol|Alcoholic]] beverages can also be drunk with a {{r|bonus}}, granting {{Cond|Alcohol}} condition to the character.

Revision as of 01:04, 19 January 2025

Camp Supplies are Consumables such as Food or Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Camp Supplies

  • Every Food and Drinks has an inherent Camp Supplies value ranging from 1 to 80.
  • At least 40 camp supplies (80 for tactician difficulty) worth of food and/or drinks need to be consumed in order to take a Long Rest. More supplies can be used at once during a Long Rest but it does not give any additional benefit. If the supplies requirement is not reached, instead of a Long Rest, the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any Short Rests.
  • Alcoholic beverages can also be drunk with a Bonus action, granting Alcohol Alcohol condition to the character.
  • Salami can be also used as a melee weapon.
  • The following supplies can be used for healing as a free action:

Related Achievements

Bedrolls and Breakfast
Take four full Long Rests in a single playthrough - adventuring's tiring work.


Bottoms Up
Long Rest using only alcohol - a time-honoured dwarven tradition.


Punch Drunk
Defeat twenty opponents while a party character is drunk in a single playthough - down them.


List of Camp Supplies

20+ Supply

15+ Supply

10+ Supply

5+ Supply

1+ Supply

Alcohol

Weapons

Salami ( 6 )

List of Camp Supplies by cost efficiency