Ad placeholder

Munish: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 56: Line 56:
== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Branding Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}


==== Tactician and higher ====
==== Tactician and higher ====

Revision as of 10:21, 28 November 2024

Zealot Munish is a half-orc Zealot of the Absolute in Act Two. He stands guard on the western side of the Moonrise Towers throne room, right by the door.

Involvement

Moonrise Towers

Munish is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. After the trial ends, Munish moves over to stand guard on the western side of the room, next to the grand door leading into the throne room. Talking with Munish after Isobel Isobel has been kidnapped lets him reveal that his family owns a bakery in Baldur's Gate, and that he believes, that their bakery will be spared by the invasion.[1]

Defending Moonrise Towers

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Munish is part of the remaining forces defending Moonrise Towers, and can be encountered in the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, he joins combat.

Combat

Attacks and Abilities

Branding Smite Branding Smite ()
Normal weapon damage +
2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and higher

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot

References

  1. "See you in the city, True Soul. My family's bakery will be spared - we'll have ourselves a feast."