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== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Branding Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
==== Tactician and higher ====
==== Tactician and higher ====
Revision as of 10:21, 28 November 2024
Zealot Munish
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Athletics
Acrobatics
Perception
4
0
0
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+8
+11
Athletics
Acrobatics
Perception
4
0
0
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Athletics
Acrobatics
Perception
4
0
0
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Zealot Munish is a
half-orc Zealot of the Absolute in
Act Two . He stands guard on the western side of the
Moonrise Towers throne room, right by the door.
Involvement
Moonrise Towers
Munish is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm . After the trial ends, Munish moves over to stand guard on the western side of the room, next to the grand door leading into the throne room. Talking with Munish after Isobel has been kidnapped lets him reveal that his family owns a bakery in Baldur's Gate , and that he believes, that their bakery will be spared by the invasion.[ 1]
Defending Moonrise Towers
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Munish is part of the remaining forces defending Moonrise Towers, and can be encountered in the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, he joins combat.
Combat
Attacks and Abilities
Tactician and higher
Notable loot
References
↑ "See you in the city, True Soul. My family's bakery will be spared - we'll have ourselves a feast."
Characters
Locations Quests