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Animate Dead: Skeleton: Difference between revisions

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| school = Necromancy
| school = Necromancy
| ritual =  
| ritual =  
| summary = This spell allows spellcasters to animate a corpse to create a [[Skeleton_(Animate Dead)|Skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|Skeleton_(Animate Dead)|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| description = Create a [[Skeleton_(Animate Dead)|Skeleton]] that specialises in ranged combat.
| description = Create a skeleton that specialises in ranged combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| creature = Skeleton (Animate Dead)
| condition =  
| condition =  
| condition duration =  
| condition duration =  

Latest revision as of 10:51, 17 January 2025

Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Skeleton_(Animate Dead) Skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.

Description

Create a skeleton that specialises in ranged combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 3 m / 10 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Skeleton (Animate Dead)

STR

10

DEX

16
(+3)

CON

8
(-1)

INT

6
(-2)

WIS

8
(-1)

CHA

5
(-3)

Hit Points

19

Armour Class

11

How to learn

This spell is a variation of:
Animate Dead Animate Dead